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décembrePubg Asset Flip
"Why should one of my artists spend two weeks on a generic sculpt if they could instead spend that two weeks adding real value for players elsewhere? How many times should a telephone booth be modeled? How many times do we gotta sculpt a cash regist
Because we’re steadily investing more and more in building our internal art teams (along with lots of other teams), Miramar used fewer external assets than Erangel, and Sanhok used fewer still. Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good th
This ongoing conversation arose as a result of Reddit discussion after players dug around in the Unreal asset store and found several items they claimed to be identical to current Pubg walkthrough assets. You can check out the conversation here , if you're interested in the developing discuss
Many also made jokes about the PlayerUnknown's Battlegrounds developer issuing "copyright strikes" against the game, in reference to a YouTube policy that allows content owners to issue copyright strikes against channels that have infringed upon their copyright. A few others suggested that Battlefield V 's battle royale mode may bring about the demise of Battlegrounds as the competition will just be too hot to han
The Los Angeles expo has reined supreme as one of the year’s largest, priciest, and most-watched events for its major gaming industry reveals and teases. Originally, E3 was understood primarily as an insider event for press and publishers in the gaming industry but, as of recently, the convention has opened its doors to the public, with special "Gamer Passes" made available to unaffiliated consumers excited for the demo stations, booths, special events, and more. But before all that happens, the industry's biggest publishers host press conferences and showcases in advance of E3 to unveil their upcoming lineup. Sony's PlayStation press conference is only June 11, but it seems their entire schedule has been leaked alre
Here's how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and "Normal" challenges that persist for the entire ev
As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourself. We also re-used some things from Erangel in Miramar. One of our lead artists (a guy called Dave) puts it this
Aside from those games, one of the biggest surprises on the list is PlayerUnknown's Battlegrounds - one of the most popular Battle Royale games on PC, which released on Xbox One last fall and has amassed quite the player count on the console. Unfortunately, PUBG 's player count on PC has been dwindling, and with H1Z1 now out on PS4 in open beta , this would be the perfect opportunity for Bluehole to expand to the PS4 and establish themselves as a force to be reckoned with on consoles, especially with Fortnite continuing to dominate in the Battle Royale sp
I keep seeing misinformation about this (including in the comments section here already), so I sat down with our lead artists to get their perspective. They shared a bunch of fascinating information, so I'm passing it on here for anyone who’s genuinely interes
There are many banes to any competitive game's longevity, but none are more annoying than cheaters. In a game where skill and ability should determine outcomes, the presence of aimbots or other cheating devices can seriously ruin the reputation and player base of a multiplayer game. Developers of PUBG are recognizing that fact and have recently released an update to their Steam page regarding their anti-cheating measures, which you can read in full he
Our reasoning for starting up that new studio is the same reason we started up PUBG Corp. as a separate company: we want to build up our teams slowly but steadily, to ensure quality hires and good culture fits, because we want to build a global organization to support PUBG for the longte
Rigney acknowledges that the Erangel map, PUBG 's first map, is a combination of store-bought assets and in-house content. He then said that the Miramar desert map was also built with a combination of in-house content and store-bought assets, though it used less pre-made assets than Erangel. "As our in-house art teams built Miramar, they began to rely less on store-bought assets, although they continued to use them strategically, because it just doesn’t make sense to build everything in the game world yourse
At this point, it's too soon to say whether the game will completely eclipse PlayerUnknown's Battlegrounds . After all, Battlefield V has a multiplayer mode and a single-player mode, which are things that may take away the focus from its battle royale mode. It also means that the development team will be unable to completely focus on the battle royale game mode, something that may work in the PUBG team's fa
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