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décembrePUBG Steam Page Releases Update on Anti-Cheating Measures
Parachuting from the sky and taking out opponents in a last-man-standing deathmatch on a shrinking map is proving to be just as addictive as it was last year, despite constant competition from other battle royale games like Fortnite . However, listening to the wishes of its fans, PUBG Corp. is constantly striving to change the gaming experience for the better. As the devs introducing a major patch, prepare for things to be a little different on the battlefi
Here's how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and "Normal" challenges that persist for the entire ev
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There are many banes to any competitive game's longevity, but none are more annoying than cheaters. In a game where skill and ability should determine outcomes, the presence of aimbots or other cheating devices can seriously ruin the reputation and player base of a multiplayer game. Developers of PUBG are recognizing that fact and have recently released an update to their Steam page regarding their anti-cheating measures, which you can read in full he
PUBG was released on December 20, 2017 for PC and Xbox One, and then released on mobile earlier this year. You can check out our review of the game here or grab the battle royale game on PC or Xbox One via Amaz
"Pretty sure some of the later missions give more XP. Gonna go check and update this comment once I’m sure (will probably take a while because it's 4am in Korea). If you couldn’t actually get to level 20 then that’d be dumb and we’d change
These sorts of issues are pretty much always more complicated than the Reddit meme version of the story ("hehe XD asset flip") so keep that in mind whenever you see someone telling oversimplified ta
According to our research, only a few specific types of weapons (ARs) are used in most situations. We believe the choice about which gun to use should be based on personal preference and its effectiveness in any given situation, rather than simply "which gun is strongest." Our goal is to make it so no one gun will feel objectively better than the oth
Although a map like Miramar is a combination of in-house and external assets, the majority of the external assets are adjusted by our artists after the fact for visuals and for optimization/performa
The Korean company behind PlayerUnknown's Battlegrounds is taking Fortnite _ developer Epic Games to court. The Bluehole subsidiary pubg weapons filed a lawsuit in January claiming that Epic's free-to-play battle royale title is infringing on its copyright. While the _Fortnite developer is based in America, their Seoul-based Epic Games Korea branch has been named in the injunct
While recent E3 2018 leaks have proven to be real, it's always worth taking rumored information with a grain of salt. Regardless of whether or not this is Sony's schedule for their pre-E3 press conference, gamers won't have to wait long to find out as the PlayStation E3 briefing is in just one w
I keep seeing misinformation about this (including in the comments section here already), so I sat down with our lead artists to get their perspective. They shared a bunch of fascinating information, so I'm passing it on here for anyone who’s genuinely interes
This means that no one weapon will be better than the rest, instead, forcing gamers to pick based on their own personal preference or what sticky situation they find themselves in. While some of the more popular ARs will undoubtedly be knocked down a peg or two, it also means that other fan-favorite peashooters will get seriously jacked up in the firepower sta
The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that's the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to "try a game" and "see if it's fun" is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work sm
Now that the Sanhok Event Pass is available in-game, players are able to measure exactly how much they need to accomplish in order to progress in the Pass. All challenges, as well as other sources of experience, are available to see and draw conclusions from. And the results are quite disappointing, especially for those who don't want to spend the $9.99 Event Pass price up fr
Premium Event Pass buyers don't have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level
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